EdAider – Case Study

Improving Activation & Completion in AI Education

Project Type:

UX Research, UX Design

Role:

UX Researcher & Designer—leading research, design ideation, prototyping, and collaboration with stakeholders.

Tools:

Figma, Miro, Notion, Hotjar, NotbookLM, Metabase, Dovetail, AI Tools

Methods:

Interviews, Data Analysis, Journey Mapping, Prototyping

Timeline:

April – June 2025 (10 weeks)

Team:

Solo UX effort supported by EdAider’s product team, school leaders (principals, ICT strategists), and a frontend developer.

The Challenge

  • Only 13% of welcome emails are opened; 76% of those lead to clicks—meaning the main drop-off is before users even engage.
  • Teachers often miss the email, misunderstand the training context, or deprioritize it due to workload and digital uncertainty.
  • Those who do start find the course relevant—but activation barriers lie in onboarding, motivation, and organizational communication, not in the content.

Methodology

  • Analyzed login and participation data (300 users)
  • Conducted interviews with teachers and principals
  • Segmented user types based on engagement
  • Formulated two main hypotheses: one organizational, one user-focused

Solutions

  • Designed a new format: joint kickoff, individual work, and group wrap-up
  • Proposed group tasks and simplified login process
  • Created wireframes and user flow improvements in Figma
  • Suggested better communication and course introduction strategies

Results

  • The concept will be piloted in June 2025
  • The team has decided to prioritize the new course structure
  • I delivered actionable design materials and strategic proposals for implementation